 | Alicia
Has a chance to increase the damage against the next stack of ships in the formation by 30%. Trigger: Accuracy
Ballistic: C Directional: C Missile: B Ship-based: B Planetary: B Frigate: D Cruiser: B Battleship: C
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 | Angla
Reduces the hospital time of wounded commanders and prevents fielded commanders from dying. Trigger: Dodge
Ballistic: B Directional: B Missile: C Ship-based: C Planetary: D Frigate: B Cruiser: C Battleship: B
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 | Donna
Has a chance to restore 15% of shields at the start of each round. Trigger: Speed
Ballistic: C Directional: B Missile: B Ship-based: C Planetary: D Frigate: C Cruiser: B Battleship: B
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 | Heloyce
Removes the formation penalty when the fleet is under attack and increases stability. Trigger: Dodge
Ballistic: B Directional: B Missile: C Ship-based: C Planetary: D Frigate: B Cruiser: C Battleship: B
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 | Jason
Has a chance to prevent the use of He3 by weapons and defense modules. Trigger: Electron
Ballistic: D Directional: C Missile: B Ship-based: B Planetary: C Frigate: B Cruiser: B Battleship: C
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 | Jerome
Has a chance to increase the damage taken by fleets that attack him by 10% each time it activates. Trigger: Accuracy
Ballistic: C Directional: B Missile: C Ship-based: C Planetary: D Frigate: B Cruiser: B Battleship: B
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 | Kelly
Restores 15% of structures at the start of each round. Trigger: Speed
Ballistic: C Directional: B Missile: C Ship-based: C Planetary: D Frigate: B Cruiser: B Battleship: B
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 | Mantie
Increase the chances of killing an enemy commander at the cost of a 3% increase to the attacker's fatality rate. Trigger: Dodge
Ballistic: B Directional: B Missile: B Ship-based: B Planetary: B Frigate: C Cruiser: C Battleship: C
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 | Maxius
Has a chance to increase the accuracy of friendly fleets within 4 spaces by 5 at the start of each round. Trigger: Accuracy
Ballistic: B Directional: B Missile: B Ship-based: B Planetary: D Frigate: C Cruiser: C Battleship: C
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 | Motima
Has a chance to use the highest possible hit chance when attacking. Trigger: Accuracy
Ballistic: B Directional: B Missile: B Ship-based: B Planetary: D Frigate: C Cruiser: C Battleship: C
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 | Natiya
Has a chance to increase her speed by 10 times the commander level until the end of the round. Trigger: Speed
Ballistic: B Directional: B Missile: C Ship-based: C Planetary: D Frigate: B Cruiser: B Battleship: C
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 | Panis
Has a chance to increase the air interception rate. Trigger: Electron
Ballistic: C Directional: D Missile: B Ship-based: C Planetary: C Frigate: B Cruiser: B Battleship: B
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 | Rayllf
Has a chance to increase the max armor of the fleet by 5 per round until the end of the round. Trigger: Speed
Ballistic: B Directional: C Missile: C Ship-based: C Planetary: D Frigate: B Cruiser: B Battleship: B
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 | Reggie
Has a chance to reduce an attacking fleet's attack power and block the use of its commander's ability in the next round. Trigger: Electron
Ballistic: B Directional: B Missile: C Ship-based: B Planetary: C Frigate: C Cruiser: D Battleship: B
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 | Shaba
Has a chance to increase the dodge of friendly fleets within 4 spaces by 5. Trigger: Dodge
Ballistic: C Directional: B Missile: D Ship-based: B Planetary: C Frigate: B Cruiser: B Battleship: C
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 | Sofia
Has a chance to increase fleet movement by 3 at the start of each round. Trigger: Speed
Ballistic: B Directional: B Missile: C Ship-based: D Planetary: B Frigate: C Cruiser: B Battleship: C
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 | Vinna
Reduces level-up requirements by 30% and has a chance to increase one stat by 10 until the end of combat each time an attack connects. Trigger: Dodge
Ballistic: C Directional: C Missile: C Ship-based: C Planetary: B Frigate: B Cruiser: B Battleship: B
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 | Wayne
Has a chance to deal 200% damage. Trigger: Accuracy
Ballistic: D Directional: C Missile: B Ship-based: B Planetary: C Frigate: B Cruiser: B Battleship: C
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